With the Grand National having been run recently and Numbersixvalverde coming up trumps for yours truely on a £5 win, life couldn't get much better. That was until I saw NQ jumping up and down demanding an alpha for a lesser known ACE machine called Grand National. I am pleased to report that Pete_W did the business and the result was a new classic layout release!
It is days like today that make me remember that wasting hours, days and weeks of my life creating layouts for release is indeed all worth it. There are now very few machines left that I would like to see emulated that haven't been, and it is fair to say that this is just about the only sp.ACE based machine that I have been looking forward to. Sometimes amongst all the dross that fills an arcade you can find the odd gem that will surprise and delight you, and this machine is no exception.
When I first played Crimewatch on the emulator I was surprised to see that there was indeed another well balanced playable sp.ACE based machine that I could happily have a good evening session on. Not quite up there with Grand National, it was pretty damn close.
So what is it in particular that I like about this machine? Quite simple really. In a sea of completely unplayable ACE machines this stuck out as something great. For every manufacturer (well almost every) there are one or two absolute must plays where if I see them on my limited travels I will always play a few pounds through them, just for the chance to enjoy a little piece of history. It remains baffling how ACE managed to release so many absolutely awful programs for their machines, and as this machine has much in common with Crimewatch I can only assume it was the same team that developed both machines. If that is the case, I doff my cap to you sirs.
This machine is quite quirky, which is something that attracts me. The racket in the arcade when someone got Run Wild always made me smile, not only was it entertaining it was also nerve wracking as you waited to see what surprise awaited you. The features on this machine are also very good, Pick A Win being a good way to shortcut to the Winners Enclosure and Nudge Bolt/Run offering some very good wins also. The code is not shy when it comes to awarding payouts, often giving you enough nudges to achieve a win as opposed to one less than you need which seemed to be the fate of most ACE fare.
OK, OK, so it is clear that I love this brother to Crimewatch, so how about the layout?
The classic has been released by Frankster, and is a good reminder of how classics used to be in the early days. If you are expecting a Rolls Royce of classics, this is certainly not it. To be honest? I couldn't care less. There are times in life where the ends more than justify the means, and whereas with the well known godawful machines that are out there that need a flawless Da Vinci DX just for me to even contemplate playing it, there are equally machines that it wouldn't matter if the layout looked like something out of Tracy Emins dustbin, that's just fine with me, at least we have a fantastic machine to play. If I have to make one comment about the layout it would be that the number reel is absolutely ghastly, it looks like a resized up JPM Rollercoaster reel, and given that this layout had some assistance from CC (of Crimewatch classic fame) it is surprising that it doesn't use the same reel, as the styles in real life are very similar.
Anyway, enough of all that, this is a classic of a must have machine for your collection, end of.
Available now from
www.fruitemu.co.uk and
www.fruitforums.com (look for the Grand National release thread, the layout is attached to it).
So moving swiftly on, we have a DX of a more recent Crystal machine called Hot Dogs, which is a £1k JP club machine.
Yes that's really all you need to know about it to know that it probably isn't going to be worth any of your time, and to be honest, it hasn't been worth any of mine. It was really the Hot Dogs theme that got me interested in downloading it, could it actually be possible that a more recent machine could proudly carry the flag for it's classic namesake? Well the fact that the original was a 20p/£6 JP machine and this is a 50p/£1k JP machine says it all, no, it can't.
It appears to be built around a similar codebase to Viva Rock Vegas and Thunderbirds, in otherwords just play for max Winspins and hope for the best. Me? I couldn't be bothered. However much I tried to force myself to play on I just couldn't, I had to break up some branches from a small tree in the front garden which was more than enough of an excuse to shut this down once I had obtained my first (very brief) feature.
So good luck to you if you like this kind of thing, I have more motivation to go fox hunting than I do for playing this (and for that I have no motivation whatsoever).
The layout itself is good, the two holes in the top left are a dead giveaway that this was a flyer (or the graphics that would have made it onto a flyer at least), as just about every JPM flyer I have has the same holes. Unfortunately some nice lamping and reels just cannot save an awful codebase.
The machine is bought to you by Fido & Co, and I really can't be bothered to type anymore about this machine. £1k, JPM style, more than enough to put me off for life.
If you really do want to download it, try
www.fruitforums.com.
So how about this one then, a new DX of Cash Connect released at DX'Cellent. Our friend Mr Pook after releasing what at one stage seemed to be about 20 layouts per day, settled in to a "two a month" schedule. However like anyone reading this who has had children will know (myself included), FME means nothing when you have a screaming baby demanding your attention dozens of times per day, and as such this is the first release at DX'Cellent for a few months. Quantity of course means nothing in FME, it's quality, which I am happy to say this layout has.
Some lovely lamping (albeit not always accurate) as ever, this is now the layout of choice for Cash Connect fans. Me? The machine is not really my thing. Infinitely better than the last machine above, I never really got on with this type of Barcrest. Trying to glean a win of any consequence out of these machines is an effort in itself, most likely you will just get very low wins offered most of the time, a sneak preview of what was to come in the next generation of code.
One nice thing was the Mr Do! style tune for the JP, but you will hear this so infequently it may as well not exist.
The layout is self is nice, clean, clear and lamped very well. The source material is not the best and this does show through with some obvious grain, but this is more than a worthy addition to any collection.
You can get it from
www.dxcellent.com
So far this is nowhere near the most positive update I have posted, but this is far from the layout authors fault. The next machine unfortunately is no exception to this, and things appear to be getting steadily worse.
Here we go, with Crap Hot Roll. Now when this machine was intitially out and about, crap hot absolutely meant that something was fantastic. Thankfully some years later I have moved on, and crap is once again what it should be.
Here we have a 1600 resolution layout of "Classic" Red Hot Roll released by Ploggy. So lets talk about the machine first of all.
For me this machine symbolises everything that is wrong with Barcrest coding. It appears deliberately designed to alienate players in the worst way possible. Picture this, you are in an arcade, it is getting late, you are £150 down on the day, £70 of which has gone into "Red Hot" Roll. It is reasonable to expect that after so much in, a large payout is just around the corner. Obviously you must have caught the machine just after a previous large payout, hence why you have had to invest so much. You probably don't expect to get your money back, but you do expect to get a chunk of it back.
Woo hoo! It's five minutes before closing and after chasing a Red Hot Roll for getting on for two hours on and off, it finally nudges in. Lets get spinning in those £10 multiples, collect and breathe a sigh of relief. Except of course, that the "Red Hot" Roll you have been chasing so hard and for so long, spins you mixed sevens. Then another mixed sevens. Already you can feel your stomach sink below the pits of hell, as another mixed sevens rolls in and the feature ends. £3. You hear the dreaded "no more credits please", you whack in the £3 quickly, get nothing back but empty spins, then leave the arcade once again dejected for the five mile walk home in the rain.
It's quite simple Barcrest, players expect to be rewarded for obtaining the top feature, that can be oh so hard to get. Is it really so difficult to code a minimum £3 for mixed, £5 for blue and £10 for Red rolls, especially given that said rolls can be so impossibly hard to achieve? Where is the logic in a mixed roll suddenly paying 10 times more than the Red Hot Roll that went before it?
The fact is that Barcrest fails the player in this regard, and fails them big time. I am a firm believer that the payout of a feature should reflect how difficult it is to achieve it, both in time and investment. If you are willing to play hard ball to its conclusion, you should be rewarded accordingly. So unlike Rollercoaster, Crazy Fruits, The Simpsons, Pure Madness, or umpteen other manufacturers machines, Barcrest are more than happy to cheat you and award you a piddling win with absolutely no regard for how hard it was to achieve the so called "ultimate feature" the machine has to offer. Something that you no doubt still see even today in Barcrest "streak" type machines like Gold Rush (although the word streak is a very loose term indeed).
So, rant over. Almost. See I knew just how bad this machine is, and I keep promising myself that no matter how many more versions the slaves of FME belch forward, I will not download and play them - and just as before, I just can't help myself and I have to download and play them, just to see if somehow this romset may just be different. Ever the dillusional player I guess.
So on to the layout. Its a 1600 release which thanks to the wonders of MFME3 means that you can play it at a good size no matter what resolution you use, but to get the best effect you do need to play it at 1600, or at least turn off resize in the emulator temporarily. The increase in clarity is rewarding, however nothing can get away from the fact that this is low cost flyer based artwork, and no matter how much extra time could have been put into this nothing would improve it much more than it is already, unless you are willing to get into the realms of redrawing.
So overall I am happy to take it at face value, and there is some good contrast lamping with excellent saturation levels. Two things do let this one down, firstly the pink background which would look much better as a darker colour, and the second being the ROLL lamps themselves on the top glass which appear very flat and not "lamped" as such. There is also noticeable pixel jumping on my screen between the grey, red and blue states, but this may be my monitor. Another very small point is the obvious "flashing outline" on the RED HOT ROLL (the one that lights when you get RED HOT ROLL) during a JP sequence. It is the same boxing that I have seen on Wild Zone and appears to be emulator related, with layered lamps. Not much that can be done with that one at present I guess.
So there you have it, another RHR machine for your collection. Unfortunately I know for a fact that there are other versions of this around, including a quite bizarre 2p/£5 version that I saw at a small holiday camp amusements several years ago. So no doubt another version will turn up at some stage, and I will be compelled yet again to download and try it, in the pointless quest to find a RHR machine that doesn't take the mickey out of the person who plays it. I doubt my quest will ever be fruitful.
Get the layout if you desire from
www.fruit-emu.com
Good god, it's 12:52am, I have to be up early for work and here I am wasting time I could be putting to much better effect (like sleeping) on reviewing one of the worst machines ever released.
The fact is that sleeping is infinitely preferable to playing this next machine. Globals "Spotted Dick". The machine that attempts to take Carry On style innuendo and push the boundaries of what can be got away with in a Fruit Machine. Which of course is mildly amusing for the first five minutes, then downright annoying forever after.
So the positives. Are there any? Well one, in that the design of the machine graphically and aurally is very good. It appears to be another of those classic instances where the design and concept teams were let down badly by the coding teams.
So here you have a machine that attempts to take the best parts of Maygays The Great Escape and The Italian Job (i.e. blatantly rip of the feature) and apply it to the "unique" style of Global Games.
I can 100% categorically state that I detest Global Games machines, and it is all thanks to this particular machine in real life which was one of their first, and the awesome delights of "Bangin' Away" on the emulator.
The feature goes something like this:
1. Determine how much I am willing to offer the player. Either nothing, £2, £3, one less than JP or JP.
2. Quickly build up to that level.
3. Die.
Ho, ho ho. What delights we can have with this one then. A machine that basically follows the structure of die, die, die, die, die, die, die, die, die x 10, JP, die, die, die, die, die x 25, JP + repeat. So you are basically playing all out for the JP repeater, which on a good day (about once every 25 years) may pay you several JP's in succession. This is great for showing off a huge bank collect in an arcade, but makes for an absolutely awful emulated game.
OK, so come on, I am not that stupid. I know that there are plenty of machines out there from other manufacturers that follow the same kind of pattern - but at least they *try* and give you a good go on the feature. You will be killed off the same way on this machine so many times (often without any kind of win) that it will seem life is pointless. Whereas a machine like The Italian Job will get to the £5 block, give you a ? which may hi-lo gamble, win, spin you to an equipment square, spin you to a nudge square, spin you to another equipment square, give you a ? and die, The Global Code basically says "right, £5, that's it, goodbye", so no matter what you have, no matter what the machine could offer you in addition without taking you over the block (like a takeaway square or an extra nudge, or an extra feature that will still only pay the same), its tough, you are dead. Which with an extra life will mean spin to ?, get hi-lo gamble, lose, use extra life, spin to another ?, get hi-lo gamble, die. Over and over and over again.
Right so why in gods name did I download this then? Well in all fairness it looked like a great layout, and I thought that I could get my "revenge" on the machine absolutely free of all charge. Problem is that it really is like getting teeth pulled with rusty pliers, absolutely excrutiating to play.
So on to the layout itself. The first downside is that you need to use BFMulator to play it, which is disappointing now that MFME has support for this tech. This unfortunately means that everything becomes square, reels have to have weird perspectives vs the cabinet, and button lamps with any kind of angle have lovely tail wagging shadow effects appearing out of thin air (keep an eye on the start button flashing!).
None of this of course is the layout authors fault (DAD in this instance, not my DAD, the FME DAD who is not the DAD of FME, if you follow) as these are emulator restrictions.
I am happy to say that if you like this machine (there must be someone out there who enjoys this kind of coding) then this layout is quite simply beautiful. The lamping is first class, the reels look lovely and it is absolutely clear that it has had some first class work put into it. I would be more than happy to add this to my collection if it wasn't for the horrific code.
So we have kind of come full circle, from proof that for a fantastic machine it doesn't matter if the layout has the graphical prowess of the original Nifty Fifty layout, to proof that no matter how good a DX is, if the machine is dreadful then there is still no real point to it.
With that kind sirs and madames, I bid you goodnight.
Layout is available from DADs FME, or posted on the
www.fruitemu.co.uk thread.
